Postby Arly » Tue Feb 28, 2006 12:44 pm
I agree with you that alot of the requests made are just dumb. AE sheep is ghey. I'd much rather see polymorph turn mobs into different creatures, making it easier to differentiate who's sheep is who's. For example, frogs, sheep, snakes, cockroaches, whatever. Keep the same spell, just change the graphic, make it random what your mob gets turned into. Not game-breakign or uber-powerful, just more interesting. I'm not going to get into a big argument with you about class utility and whatnot, cause for one, i don't do enough research to completely pwn you in an argument, and two, i just don't care that much. I will say that While mages made their toons knowing about int and spirit, most of us mages also made them when the description on the WoW website was "masters of ranged damage" and "glass cannons" and the like, and now, well, we are not. Or description has changed to that of being supportive to our groups by making water and sheeping extra mobs. Sorry, that's not why I made a mage. I had my hunter for survivability, with moderate damage, and I made my mage to be a super-nuker, out damaging everyone, but being able to die easily. Now, I'm still able to die easily, but that top damage spot is far far above my head, unattainable unless I spend hours upon hours looking up, researching, and farming for gear and materials to up my damage. I know, every class has to do that to a degree, I'm not saying they don't. All I'm saying is, hours of work farming for gear to make me fit my ORIGINAL job description is not what most mages got used to when they started the class. The game has changed, and this is why mages are bitching.
Every class will get a review, and they will all be updated, so I'm not too worried about it.